IMTHEBUS

Tales from my life, learning, teaching and freelancing with MS Excel

Quick tips

Tier 2 – The Mystery of the Missing Music Box

**Tier 2 play**

In the vibrant yet mysterious realm of Eldoria, where magic dances in the air like fireflies at dusk, a peculiar event has sparked intrigue among the townsfolk of Gildenshire. The annual Antique Fair, known for its treasures and trinkets from ages past, is upon them. However, this year, an unusual darkness looms over the fair, drawing the attention of our brave adventurers.

As the party arrives in Gildenshire, the sun sets, casting long shadows across the cobblestone streets adorned with colorful stalls. The scent of baked goods wafts through the air, mingling with the earthy aroma of aged wood and polished metal. Laughter echoes from the fairgrounds, but it is disrupted by whispers of strange occurrences—items disappearing, ghostly figures roaming the tents, and a sense of unease that has gripped the town.

Your party learns that the fair's centerpiece is a legendary collection of antiques, rumored to possess magical properties. Among them is a finely crafted music box that, according to local legend, can summon powerful spirits when its haunting melody plays. However, the music box has gone missing, and the townspeople believe it has been stolen by a mischievous spirit known as the Wisp of Gildenshire.

### Objectives:

1. **Investigate the Fair**: The party can explore various stalls, engage with quirky vendors, and gather information from townsfolk about the events leading up to the theft. Notable characters include:

– **Charlie Elphinstone**: A 16-year-old boy with a penchant for antiques, wearing a distinctive bowler hat. He shares tales of his collection and mentions feeling a deep connection to the music box, as it once brought him solace from his chronic pain. He might hold clues regarding the box's power.

– **Mistress Lirael**: An enigmatic fortune teller who warns the party about the spirit's intentions and offers cryptic advice.

2. **Track Down the Spirit**: The party must follow the clues gathered to the nearby Whispering Woods, a place where reality bends and the spirit is rumored to dwell. Here, the air is thick with magic, and the trees seem to whisper secrets. The party encounters minor illusions and trickery that tests their resolve and wit.

3. **Confront the Wisp**: After navigating through the woods, the party finds themselves in a clearing bathed in moonlight, where the Wisp manifests—a swirling mass of ethereal light. The spirit, playful yet mischievous, reveals itself as a guardian of the music box, longing for companionship and entertainment.

### Boss Encounter: The Wisp of Gildenshire

– **HP**: 75

– **AC**: 15

– **Abilities**:

– **Illusory Dance**: The Wisp can create illusions of itself to confuse attackers (DC 14 Wisdom saving throw to see through).

– **Charming Melody**: It can charm one target within 30 feet (DC 15 Wisdom saving throw to resist).

– **Magical Glow**: The Wisp can emit bursts of magical light, forcing all within 10 feet to make a Dexterity saving throw or take 3d8 radiant damage.

### Conclusion:

Once defeated or persuaded to return the music box, the Wisp reveals that it only sought to protect its secret. It offers to return the box to Charlie, who can then demonstrate its power to the party, leading to a heartwarming moment that underscores the value of connection and understanding.

As dawn breaks over Gildenshire, the fair resumes, and the townsfolk celebrate their adventurers, who have not only restored a treasured artifact but also brought peace back to their beloved fair. The adventures in Eldoria continue, with new stories waiting around every corner.

Leave a Reply

Your email address will not be published. Required fields are marked *

I accept that my given data and my IP address is sent to a server in the USA only for the purpose of spam prevention through the Akismet program.More information on Akismet and GDPR.