Tier 2 – The Heart of Ether
**Tier 2 play**
In the vibrant realm of Eldoria, where spires of crystal and forests of luminescent flora dance under the gradient skies, a dark cloud looms over the peaceful village of Valebrook. The once-bustling marketplace is now silent, as the townsfolk whisper tales of a malign sorceress known as Seraphine, who has taken up residence in the ancient ruins of Eldar Stone. She is said to be harnessing the power of a long-lost artifact, the Heart of Ether—a jewel imbued with the essence of elemental magic—causing strange phenomena and a chilling aura of dread across the land.
### Session Hook:
As the sun sets, painting the sky with hues of orange and violet, the party of brave adventurers arrives at Valebrook, drawn by the plight of the villagers. The mayor, an elderly gnome named Tindle, approaches them with a desperate glimmer in his eyes. “Please, heroes! Our crops wither and our waters run foul. Seraphine must be stopped! She hoards the Heart of Ether deep within the ruins. We’ve already lost brave souls to her dark magic. Will you help us reclaim our home?”
### Quest Objective:
The players must journey to the Eldar Stone ruins, confront Seraphine, and retrieve the Heart of Ether. Along the way, they will uncover the mystery behind her motivations and the artifact’s true power.
### Exploration Components:
1. **The Forest of Whispers**: Leading up to the ruins, the players must traverse a treacherous forest full of magical creatures and hidden traps. Silvery will-o'-wisps may guide or mislead them, while enchanted beasts like the spectral hound could defend their territory.
– **Encounter Example**: A pack of spectral wolves (use stats for a Wolf but with resistance to non-magical damage) that can phasing in and out of the ethereal plane.
2. **The Ruins of Eldar Stone**: Once they reach the ruins, a vast expanse of crumbling walls and ivy-covered statues await. Here, they will decipher ancient glyphs that reveal the history of the Heart of Ether and how it came to be cursed.
– **Puzzle Example**: The party must align the glyphs in a specific order to dispel the magical barrier protecting Seraphine’s lair.
### Encounter with Seraphine:
As the party descends into the heart of the ruins, they find Seraphine hovering above an altar, swathed in a robe of shimmering darkness. Her expression is one of twisted power, hunger for the Heart, and resentment for those who dare oppose her.
– **Boss Stats for Seraphine (Aura Wielder)**:
– **HP**: 80
– **Armor Class**: 15
– **Spellcasting**: Can cast spells like *Fireball* (3rd level) and *Hold Person* (2nd level).
– **Abilities**:
– **Magic Drain**: Once per turn, Seraphine can drain one spell slot from a spellcaster within 30 feet, adding it to her pool.
– **Dark Whirlwind** (Recharge 5-6): Creates a vortex of magic that deals 4d8 force damage in a 15-foot radius and knocks enemies prone.
### Conclusion:
Upon defeat, Seraphine’s hold over the Heart of Ether weakens, revealing her tragic backstory: she was once a protector of the land, corrupted by the artifact’s power. The players must choose to destroy it, releasing its energy back to nature, or to take it back to the village, where it could potentially be used for good—or ill.
As the session wraps up, the party’s victory restores balance to Valebrook, and the grateful townsfolk celebrate their newfound heroes. Will they choose to take the Heart of Ether on further adventures, or will they return it to the wilds, safeguarding it from future misuses? The choice will shape the destiny of Eldoria forever.