Tier 2 – The Curse of Glimmerwood
**Tier 2 play**
As the sun sets over the quaint town of Pontypridd, a thick, ominous fog rolls in from the nearby mountains, cloaking the streets in an eerie silence. The air is heavy with the scent of damp earth and rotting foliage, remnants of the recent storms that have ravaged the region. Residents whisper in hushed tones about the furious waters that swept through their homes, leaving behind a trail of destruction that no one seems to have anticipated. Storm Bert has come and gone, yet the scars remain, and the townsfolk are restless, their anger simmering just beneath the surface.
Your party finds themselves drawn to the heart of this troubled town, where the cries for help echo through the narrow alleyways. A local council meeting is underway in the town hall, filled with desperate citizens demanding action, but a shadow looms over the proceedings. Whispers of a sinister presence — a malevolent spirit believed to be the cause of the floods — circulate among the townsfolk. They speak of a cursed relic hidden deep within the enchanted Glimmerwood Forest, said to unleash the fury of the elements whenever it is disturbed.
As the party enters the town square, they are approached by a frantic woman named Elara, her hands trembling with urgency. "Please, you must help us!" she implores. "The spirit of the river has been awakened, and it’s demanding tribute. If we do not appease it, the floods will come again — worse than before. You must venture into Glimmerwood and retrieve the relic before it’s too late!"
The forest looms ahead, its trees twisting into grotesque shapes, their branches stretching like skeletal fingers toward the sky. Strange, shimmering lights dance among the leaves, casting an otherworldly glow. As the party delves deeper, they encounter various magical creatures — some friendly, some hostile — that guard the secrets of the woods. They must navigate tricky terrain, solve puzzles involving ancient runes, and perhaps even broker deals with the fey creatures that call this magical forest home.
But the true challenge lies at the heart of Glimmerwood, where the party will face the spirit of the river itself — a formidable foe known as Torrak, the Floodbringer. This ancient elemental being is a swirling mass of water and fury, with glowing blue eyes that pierce through the twilight.
**Torrak, the Floodbringer**
– **HP:** 80
– **AC:** 15
– **Attack:** Multiattack (2 slam attacks)
– **Slam:** +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
– **Special Ability:** Flood Surge (Recharge 5-6) – Torrak unleashes a wave of water, forcing each creature within a 30-foot line to make a DC 15 Strength saving throw or take 20 (4d10) bludgeoning damage and be knocked prone.
Defeating Torrak will require strategy and teamwork, as the party must also contend with the rising waters that threaten to engulf them as the battle rages. Once vanquished, they can retrieve the cursed relic — a beautifully crafted amulet — and return it to the townsfolk, restoring peace to Pontypridd and ensuring that the floods will no longer plague their homes.
As the session unfolds, encourage players to explore their surroundings, interact with the townsfolk, and embrace the rich tapestry of sensory details that bring the world to life, all while navigating the challenges that this high-fantasy adventure presents.