CR 5 – Humanoid – Rebel Warlord
Tier 2 play
**Rebel Warlord**
Medium Humanoid (Human), Chaotic Neutral
Core Stats: Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
Ability Scores:
Strength 16 (+3),
Dexterity 14 (+2),
Constitution 15 (+2),
Intelligence 12 (+1),
Wisdom 13 (+1),
Charisma 18 (+4)
Proficiencies: Saving Throws: Strength +6, Charisma +7; Skills: Persuasion +7, Intimidation +7, Stealth +5
Damage Resistances: Psychic
Damage Immunities: None
Condition Immunities: Charmed
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Common, Infernal
Challenge Rating (CR): 5
**Special Abilities:**
– **Inspiring Presence:** Allies within 30 feet gain advantage on saving throws against being frightened.
– **Tactical Maneuver:** Once per turn, the Warlord can move up to half their speed without provoking opportunity attacks when an ally within 30 feet takes the Attack action.
**Actions:**
– **Multiattack:** The Rebel Warlord makes three attacks with their Warhammer.
– **Warhammer:** +6 to hit, 1d8 + 3 bludgeoning damage.
– **Rallying Cry (Recharge 5-6):** All allies within 30 feet regain 1d8 + 3 hit points and can immediately move up to half their speed without provoking opportunity attacks.
**Description:** The Rebel Warlord is a charismatic leader who has risen through the ranks of a rebellion against a tyrannical government. Clad in mismatched armor adorned with symbols of freedom, they inspire their followers with fervor and tactical brilliance. In battle, they are a fierce combatant, using their warhammer to strike down foes while rallying their allies to fight harder. Their tactics often involve flanking maneuvers and strategic retreats, relying on the loyalty and bravery of their comrades to turn the tide of battle.