CR 7 – Undead – Wraithcaller
Tier 2 play
**Monster Name:** Wraithcaller
**Size, Type, Alignment:** Medium Undead, Neutral Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 30 ft.
**Ability Scores:**
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 14 (+2),
Wisdom 15 (+2),
Charisma 20 (+5)
**Proficiencies:** Saving Throws: Wisdom +6, Charisma +9; Skills: Deception +9, Insight +6, Stealth +7
Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., Passive Perception 12
**Languages:** Common, Infernal
**Challenge Rating (CR):** 7 (2,900 XP)
**Special Abilities:**
– **Necrotic Aura:** Creatures that start their turn within 10 feet of the Wraithcaller take 5 (1d10) necrotic damage.
– **Soul Drain (Recharge 5-6):** The Wraithcaller can target one creature it can see within 30 feet. The target must succeed on a DC 17 Constitution saving throw or take 27 (6d8) necrotic damage, and the Wraithcaller regains hit points equal to the damage dealt.
**Actions:**
– **Multiattack:** The Wraithcaller makes two attacks: one with its Shadow Blade and one with its Life Siphon.
– **Shadow Blade:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) psychic damage.
– **Life Siphon:** Ranged Spell Attack: +9 to hit, range 30 ft., one target. Hit: 18 (4d8) necrotic damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.
**Description:** The Wraithcaller is a sinister figure draped in tattered robes that seem to absorb light. Once a powerful sorcerer, it was consumed by its own dark ambitions, becoming a conduit for lost souls. It uses its necrotic powers to drain the life force of its enemies, reveling in their despair. Tactically, it prefers to stay at a distance, using its Life Siphon to weaken foes while its Necrotic Aura saps their strength. The Wraithcaller is cunning and manipulative, often toying with its prey before delivering the final blow.