Tier 2 – The Cursed Grounds of St. Aurelia’s Hospital
**Tier 2 play**
In the sprawling realm of Eldoria, whispers of a legendary place have spread like wildfire through taverns and marketplaces. Nestled in the shadow of the towering Obsidian Peaks, the remnants of the once-great St. Aurelia's Hospital lie in eerie silence. Locals speak of a mystical entity known only as The Nurse, who roams the grounds at night. It is said that those suffering from ailments or injuries can find miraculous healing if they follow a set of arcane instructions.
As the sun sets behind the jagged mountains, casting elongated shadows over the hospital's crumbling facade, an otherworldly glow emanates from the remnants of shattered windows. Your party finds themselves drawn to this place, each member carrying their own burdens, whether physical or emotional. The air is thick with the scent of wildflowers, strangely vibrant against the deathly stillness, and the moon hangs low, illuminating the path ahead.
The instructions are clear: to receive The Nurse's gift, one must sit in a chair on the grounds, adorned with a blindfold, and wait for her arrival. The catch? None must ever gaze upon her face, for it is said that doing so brings a curse far worse than the affliction they sought to escape.
As your party approaches the hospital grounds, an unsettling sensation grips the air. Shadows flicker at the periphery of vision, and a chorus of distant whispers fills your ears, warning of the dangers that lurk in the night. The remains of the hospital are strewn with broken furniture, shattered glass, and remnants of long-forgotten patients.
At the heart of the hospital grounds lies a decrepit wooden chair, shrouded in a delicate veil of mist. The moonlight dances across its surface, as if urging your party to take their places. But as they prepare to follow the ritual, they hear a low growl emanating from the shadows.
Suddenly, a figure steps into the moonlight—The Nurse herself, her form ethereal yet commanding. Clad in tattered white garments, her expression remains obscured beneath a dark veil. Yet her presence radiates an unsettling aura, one that simultaneously draws you in and warns you to step back.
Before you can respond, the ground trembles beneath you, and a monstrous apparition emerges from the depths of the hospital’s ruins. This is the Vile Wraith, a twisted remnant of former patients, cursed to protect the secrets of the hospital. Its hollow eyes burn with a fierce intensity, and it lunges toward your party with a howl that echoes through the night.
**Enemy Stats: Vile Wraith**
– **HP:** 60
– **AC:** 15
– **Attack:** Ethereal Grasp (Melee Attack): +6 to hit, 1d10 + 4 necrotic damage.
– **Special Ability:** Shadow Veil (Recharge 5-6): The Vile Wraith can envelop an area in darkness, blinding all within a 20-foot radius for 1 minute.
As the battle with the Vile Wraith commences, your party must decide if they will fight this malevolent entity or attempt to uncover the secrets of St. Aurelia's Hospital. Will they dare to look upon The Nurse's visage for the sake of healing, or will they confront the darkness that guards her in hopes of unraveling the mystery of the cursed grounds?
The session is set: tension mounts as your players decide their fate under the haunting moonlight, with the promise of either redemption or despair looming just beyond their reach.