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Tier 2 – The Quest for the Captain’s Medal

**Tier 2 play**

In the bustling city of Eldoria, renowned for its vibrant markets and eclectic population, a wave of excitement ripples through the streets. The news has spread like wildfire: a rare medal from Captain Cook’s second voyage is set to be auctioned next month, and it is already drawing the attention of collectors, historians, and adventurers alike. This medal, rumored to possess magical properties that can enhance navigational skills, holds untold power and history within its intricate design.

As your party meanders through the colorful stalls of Eldoria's marketplace, the sweet scent of spiced pastries mingles with the earthy aroma of freshly cut herbs. Street performers captivate onlookers with dazzling displays of magic, but a more pressing matter lies ahead. A mysterious figure, cloaked in shadows, approaches your party. His voice is low and urgent, "I have information regarding the medal. It is not merely a trinket; dark forces seek to claim it for themselves."

He reveals that a notorious crime syndicate, the Black Tide, has set their sights on the medal. They plan to steal it during the auction, and failure to stop them could unleash chaos upon the city. The cloaked figure offers your party a lead: a clandestine meeting of the Black Tide set to take place that evening in the abandoned docks district.

With the sun setting, casting a warm golden hue over the city, your party must decide how to approach this investigation. Will they infiltrate the meeting, gather information, and thwart the syndicate’s plans? Or perhaps they will seek out allies among the local merchants and guards to bolster their chances against this nefarious group?

As night falls, the docks are shrouded in mist, the air thick with tension. The sound of the lapping waves provides an eerie backdrop as your party creeps closer to the meeting spot. Here, they will face the Black Tide’s enforcers and their cunning leader, the infamous Siren, a master of illusion and deception.

**Boss Enemy: Siren of the Black Tide**

– **Armor Class:** 15

– **Hit Points:** 75

– **Speed:** 30 ft.

– **Attacks:**

– **Multiattack:** Siren makes two attacks with her Dagger of Nightmares.

– **Dagger of Nightmares:** +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

– **Illusory Form:** As a bonus action, Siren can create an illusion of herself that lasts for 1 minute. The illusion can move and attack, but it cannot deal damage. An enemy must succeed on a DC 15 Intelligence saving throw to discern the illusion from the real Siren.

Amid the chaos, your party must outsmart and outmaneuver the Black Tide to secure the medal before it falls into the wrong hands. Will they succeed in protecting Eldoria from the darkness that lurks beneath its surface, or will they become pawns in a game far larger than themselves? The fate of the city hangs in the balance, and adventure awaits!

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